Not My Floor

Not My Floor

SWLRW February 17, 2024
PC
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About

Not My Floor drops you into a dimly lit elevator with no clear exit. Each button press leads to a new floor, each one a disjointed maze of hallways, hidden rooms, and cryptic clues. You wander through decaying offices, flickering neon corridors, and abandoned apartments, searching for a way out. The rules shift constantly, doors lock behind you, stairwells vanish, and distant noises grow louder. It’s a slow-burn puzzle of navigation and observation, where every floor feels like a new riddle wrapped in static. SWLRW’s game thrives on its disorienting charm. The floors generate procedurally, ensuring no two runs feel the same. The soundtrack hums with low-key tension, and the art style leans into a lo-fi surrealism that’s equal parts charming and creepy. Players spend more time wandering than fighting, but the uncertainty of what’s around the corner keeps things gripping. With a runtime that’s short but satisfying, it’s a curious little experiment in spooky, minimalism-driven exploration.

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