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You play a robot hiding in an office building trying to eat as much furniture as possible without getting spotted. Each level is randomly generated and filled with humans that spot you if you make a noise or move too much. Eating chairs desks and other objects gives you points and temporary cover but also creates noise that risks exposure. Permadeath is a constant threat as you balance hunger stealth and survival across procedurally generated floors. The game stands out for its absurd premise and tight tension between risk and reward. Players appreciate the simple yet addictive loop of sneaking scavenging and sprinting to safety. With roots in tinyBuild's experimental publishing history it maintains a cult following among fans of offbeat strategy games. Released in 2013 it still runs on modern systems and offers a brisk 30 minute play session per run. The developer's followup projects never reached this level of focused fun.
Game Modes
Single player
IGDB Rating
45.1
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