O

O

DrearyWeary May 4, 2022
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OpenCritic Score

1
Reviews
10
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
0
50-59
0
<50
1

"I understand that it is a novel study of two members who are learning, I understand that the formula of what they wanted to do has given them only half an hour, and I understand that they have wanted to tell a story and it has gone out of hand. What I don't understand is how they want to charge 20 euros for this, it doesn't fit in my head, if it's not even optimized and it's full of bugs. You have some good idea and nothing else, and that's not worth what they're asking. And he's bugged my PS4 trophies too. Run away from him!"

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About

In O, you navigate a time loop that traps Phoebe Su in a single Sunday, forcing her to relive the same day until she breaks free. The game blends dialogue choices with light puzzle elements, letting you shape her interactions and uncover hidden details that could alter the cycle. The visual novel format keeps things relaxed, with hand-drawn art and a tone that shifts between mundane charm and subtle tension. Each loop reveals new layers, encouraging you to experiment with decisions that ripple beyond the immediate moment. What catches attention is the writing, crisp and observant, balancing dry humor with quiet emotional beats. Community feedback highlights the game’s clever structure and how small changes in conversation can lead to wildly different outcomes. At just a few hours long, it’s a bite-sized but satisfying loop of its own, with a 78% approval rating on Steam from players who appreciate its cozy yet clever approach to the genre.

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