
User Rating
1 ratings
OpenCritic
Strong
Players
"OCO was already wildly popular on mobile, so it stands to reason that a PC version would be received just as well. The minimalist 2D precision/rhythm platformer does not disappoint on PC, its controls, aesthetics, and gameplay all simple — just as fans like it. With bright, vivid colors that will hand-deliver dopamine to your brain coupled with chill beats and mesmerizing gameplay, OCO will cause players to get lost in its maze-like wheel for hours. Developer does not take responsibility for unmet work deadlines due to OCO’s addictive nature."
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You play as a secretary zipping through an office on a rolling chair. Your goal is to gather scattered food items while dodging coworkers who spot you if you linger too long. The controls focus on timing and momentum, gliding between desks, dodging patrolling staff, and chaining grabs before alarms trigger. The layout shifts each run keeping paths fresh but the core challenge remains balancing speed with stealth. Critics praise the game's tight design and rhythm with 80 on OpenCritic and universal recommendation. Player reactions split between love and confusion though, with some calling it a "pick-up-and-play" gem others find it frustratingly obtuse. The minimalist art style and office setting stand out alongside endless user-made levels ensuring replayability. The chair's physics and collision detection create moments of satisfying flow despite its polarizing nature.
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Ochakumi + is one of those games that either clicks with you or leaves you scratching your head. The concept of a secretary zooming around an office on a chair collecting snacks while evading coworkers is delightfully absurd, right? But the execution... hmm. The sliding mechanic ...
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