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Omen: Flesh Metal & Magic merges real-time strategy gameplay with a trading card system on a live 3D battlefield. You command units from six different factions while simultaneously managing a hand of cards that level up as the match progresses. The action unfolds in real time where you place spells and deploy troops to take down enemy forces without pausing for turns. This setup lets you adapt your strategy on the fly using magic and alchemy alongside mechanical war machines. The lore behind the six kingdoms adds weight to every decision since their history is filled with corruption, ancient wars, and demonic invasions. Players must choose between naturalists who grow living forests or mages who wield spectral warriors from the astral plane. The free-to-play model on PC makes it easy to jump in and test out these mechanics against other users. Occult Media built this title to handle complex tactics without slowing down the pace of the match.
The realm of Ula, a battlefield for 6 great Kingdoms, once was home to the Ulans. As their kingdoms grew, many leaders took to greed and corruption to fulfill their thirst for power. War broke out, factions separated and became isolated as they slayed one another, creating more efficient means at eliminating the enemy. Out of the war came great users of magic and alchemy. Machines were created to house and harness this magic and as the war darkened, a solitary warlock sought to end the war. Creating the first Omen Gates, monsters spewed forth from the darkest corners of existence. The Sakura, demonic creatures of darkness, slayed hundreds of thousand. The war over, but an extermination began. Soon the Sakura overthrew their magical overlords, as the last kingdoms fell the few remaining leaders united. Congregating alchemists, mechanics, and magicians alike they forged new magical war machines. Magical walls and living forests to defeat the Sakura. Though considered a victory the Sakura were never removed. With the war never won, the Ulan united kingdom soon split. The Ulan kingdom remained in control of Beasts of war and powerful warlocks. The naturalists sought to defend, creating more living vegetation to defend them. The alchemists rummaged through the wreckage of the war piecing together contraptions capable of wielding magic. Those who sought purity and righteousness secluded themselves training pious Knights with powerful healing and protection magic. There were those who found that many of the departed were still with us, they tore into the Veil in search of truth but found only woe. These mages who delved into the Astral Plane became corrupt and vengeful as the spirits were around them. Eventually striking out at others with spectral warriors and reapers.
Game Modes
Multiplayer
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