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Oracle of Tao is a role-playing game set in a post-religious future where supernatural forces run rampant. Players take control of Ambrosia Brahmin, a street beggar thrust into a divine mission to stop a millennia-old demon from breaking free. The story follows a ragtag group of seven companions including a swordsman shaman thief druid exorcist angel and demon as they navigate ancient ruins political factions and cryptic prophecies. Turn-based combat mixes elemental magic status effects and party positioning while dialogue choices shape relationships and outcomes. The game stands out for its densely layered narrative blending apocalyptic themes with character-driven drama. With over 50 hours of story content and multiple branching paths it offers deep role-playing options despite a 2010 release date. Developer notes mention the project was a solo effort spanning nearly two years emphasizing worldbuilding over combat polish. The mix of goofy and grim tones along with an angel-demon duo in the same party has earned it a cult following on indie forums though its dated art style may not appeal to all.
Game Modes
Single player
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