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Order of the Sinking Star is an adventure-puzzle game from Jonathan Blow, creator of Braid and The Witness. Set in a surreal magical world, it tasks players with solving over 1000 interconnected puzzles while figuring out a dense narrative. Thekla, Inc and Arc Games released it on December 31, 2026, for PC. The game emphasizes slow-burn discovery, with each puzzle tied to a broader mystery. Players take on various heroes, each with unique abilities that reshape how challenges are approached. It’s a single-player experience designed for deep focus, blending environmental storytelling with mechanics that evolve as the story progresses.
The core loop revolves around solving hand-crafted puzzles that shift in complexity as new mechanics are introduced. Each level acts as a self-contained puzzle, but solutions often rely on earlier lessons. Players manipulate environments using hero-specific tools, like altering gravity or bending light, while navigating magical traps. Sessions typically involve backtracking to revisit areas with new abilities, creating a spiral of re-evaluation. Controls are precise but unintuitive at first, requiring patience. The single-player mode prioritizes exploration over action, with minimal combat. Progression feels earned through lateral thinking, though some puzzles risk feeling opaque without hints.
PlayPile community ratings average 88%, with 32% of players completing the game. Average playtime is 20 hours, though 18% report over 30 hours. The mood is split between “satisfying” and “frustrating,” with one reviewer calling it “a masterclass in obfuscation.” Achievements total 100, with 70% unlocked at the halfway mark. Critics praise its ambition but note pacing issues, with 28% of reviews mentioning “unwarranted difficulty spikes.” The game’s 92% Metacritic score highlights its polish, but 15% of PlayPile users DNF’d, citing “excessive backtracking.”
Order of the Sinking Star is a high-risk, high-reward puzzle game for dedicated problem-solvers. At $59.99, it’s pricey but packed with content for those who thrive on mental challenges. The 100 achievements offer a clear progression path, though the 32% completion rate warns of its toughness. Skip this if you prefer straightforward mechanics or quick sessions. For fans of Blow’s prior work, it’s a worthy successor, but newcomers should prepare for a steep learning curve and a game that prioritizes depth over accessibility.
Game Modes
Single player
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