
OpenCritic
Fair
"Ultimately, those final moments are the ones I leave Eternights thinking about. Where often the game feels like it’s struggling to execute its own ideas, it’s clear that it at least has ideas. It gets in its own way with what feel like expected genre pressures to undermine itself, but it knows the emotions it wants the player to feel, and they aren’t as superfluous as the gags at characters’ expense it throws out along the way. It makes me hopeful about what this studio might make in the future, because while Eternights may be imperfect, it’s clearly made by a team that wants to create moments like this game’s finale, ideally supported by games that are fully deserving of them. It just needs to work on ironing out all the wrinkles that held this game back."
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In Overnight, you guide a character through a forest, gathering supplies for three waiting puppies. The environment shifts with the changing seasons, and as you move, fragments of past memories surface. The gameplay blends exploration with resource collection, but the real focus is on piecing together a story of loss and urgency as winter approaches. What sets Overnight apart is its quiet emotional tone. The memory mechanic isn't just a narrative device but affects how the world is revealed. Players noted the pacing feels deliberate, letting the atmosphere build slowly. Community feedback highlights the game's ability to make routine tasks feel meaningful under the weight of its themes. Short but impactful, it lingers longer than its runtime suggests.
Game Modes
Single player
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