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Palais de Carnaval is a visual novel following Princess Filia as she sneaks into a festival disguised as a commoner. The story resets each day, letting you replay encounters and make different decisions to shape relationships and uncover the mystery behind the loop. Dialogue choices drive the plot, with branching paths that influence both character interactions and the festival’s strange phenomenon. The game blends light-hearted banter with subtle intrigue as you navigate court intrigue and personal connections. The time loop structure keeps things fresh across replays, though the 2008 release shows in its presentation. Without heavy combat or action, the focus stays on conversation and curiosity. While not a direct sequel to Palais de Reine, it expands the world through standalone vignettes. Players who enjoy exploring character dynamics and piecing together narratives through dialogue may find it rewarding. The festival setting and charming cast give it a distinct vibe among visual novels from the era.
Princess Filia disguises herself to sneak into the festival and has a lot of fun there. From tomorrow boring court life begins again. However, the next morning it's again the day of the festival. The repeating time loop gives a lot of opportunities to get to know all interesting persons and possibly even approach the mystery of phenomenon.
Game Modes
Single player
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