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Palette is a point-and-click adventure built with RPG Maker 95 that leans heavily into mystery and psychological drama. You play a psychiatrist piecing together fragments of a patient’s shattered past through cryptic phone conversations and fragmented memories. The game’s strength lies in its nonlinear storytelling, where clues about a traumatic event are revealed through dialogue and environmental details. Despite its freeware roots, the game feels polished, with a moody atmosphere and a script that blends surrealism with emotional weight. The title won the Grand Prix at the Fourth ASCII Entertainment Software Contest in 2000, securing a 10 million yen prize and a PlayStation port by Enterbrain. This success isn’t surprising, the game’s layered narrative and focus on internal conflict set it apart in the adventure genre. Community retrospectives often cite its haunting tone and clever use of limited mechanics to convey disorientation. Over 20 years later, it remains a quiet gem for fans of cerebral, dialogue-driven stories.
One night, the psychiatrist Sianos B. Sian is requested to counsel a girl called B.D., who has lost her eyesight and memory in an accident. Through conversations with her over the phone, the past that hides in her memories comes to light...
Game Modes
Single player
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