Patrick

Patrick

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About

Patrick is a brief but tense interactive story where players navigate a conversation that feels like it’s veering toward disaster. Set in a single, claustrophobic scene, you respond to a strange man’s increasingly odd remarks through a series of dialogue options. The game thrives on its awkward pacing and subtle creepiness, letting small details and tone shifts build unease. It’s not about action or complex plots but about the discomfort of misreading social cues and the dread of saying the wrong thing. The game’s minimalism is its strength. With no combat, no world to explore, just a single exchange that spirals, Patrick lingers in your mind long after it ends. Developer Michael Lutz crafts a vibe that’s equal parts mundane and unsettling, relying on timing and implication. Released in 2014, it’s a short experience but one that many remember for its bold simplicity and the way it turns everyday weirdness into something quietly unsettling. The community often cites its ability to make you question every choice, even years later.

Game Modes

Single player

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