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Peripeteia casts you as Marie, a cybernetically augmented mercenary navigating a fractured world shaped by a Cold War that never ended. You tackle missions in first-person, blending gunplay, stealth, and tactical dialogue to eliminate targets or negotiate deals. Every job lets you choose between lethal force or nonlethal tactics, shifting which factions support you. The game unfolds as a dense web of political schemes where your decisions ripple through alliances and betrayals. The game earns praise for its branching consequences and engaging alternate history. Set in a Soviet-adjacent future where rival powers vie for control, it layers espionage with moral gray zones. Marie’s personality contrasts her violent trade with odd moments of calm, tending cacti, sipping Earl Grey, hinting at a deeper character beneath the armor. With mechanics that prioritize player agency, it’s shaping up as a bold entry in the genre, though its 2025 release date means final details remain to be seen.
Marie is a free agent employed by a multinational mercenary company, looking for fortune in the Desputed Zone. She is a one-woman army, enhanced with cybernetic implants and granted autonomy by her employer - free to make alliances with any faction and complete her assignments at her own discretion. She's capable of both great compassion, completing her missions without killing anybody, and great cruelty - leaving no soul behind. Different approaches yield favors from different employers, of course. But there's more to her identity than just being a merc and half-machine. She spends her time off in solitude, drinking Earl Grey and taking care of her cactus collection.
Game Modes
Single player
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