"Picklock is a fun little indie puzzle game, but, unfortunately, its execution is significantly marred by the grating issues discussed above. The game just feels unpolished and also too short after its abrupt ending. For the most part, Picklock is just a series of missions to beat. You can try to get a perfect run on each one, but this won’t add much extra gameplay. I beat the game with all missions cleared with a perfect score in around 5 hours. In addition to being short, another issue is that all of the stuff you can buy is just cosmetic and has no real effect on the game. Getting a new car just changes what car you see in the cutscenes when you go to locations on the map. Redesigning the interior of your house just changes how it looks. The four exotic properties you can purchase are just static scenes showing your character relaxing, with one or two other animated characters, and maybe some animated water. All you can do when you go to one of these places is listen to a relaxing, tropical themed music track until you decide to open the pause menu and leave. They are accessed via the real estate agency in town. Some players may also be annoyed that once you’ve gotten all the money you can in the game, it’s not enough to get everything. As a result, you’ll have to forego at least one thing in the shops. If you’re interested in the game, it’s one that you may want to wait for a sale on. Picklock is available on the Nintendo eShop for $7.99, as well as on Steam."
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Pickle is a minimalist idle game where you automate the production of fermented cucumbers. Click to harvest batches, then spend earnings on machines that speed up the process. Each upgrade reduces manual labor while increasing output, letting you focus on managing the pickle pipeline. The loop is straightforward but satisfying, with incremental gains fueling a steady sense of progress. The game’s charm comes from its absurd premise and deadpan execution. While most idle games focus on resource scarcity, Pickle leans into the humor of treating a briny snack as a high-stakes industry. Players appreciate the clean interface and the way it balances simplicity with depth, later upgrades introduce variables like salinity levels and fermentation time. Its July 2024 release brought a surge of niche clicks, proving even the most basic concept can stick with the right polish.
Game Modes
Single player
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