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Pig is a narrative-driven indie game from DEADline Studios, released September 12, 2025, on PC, Linux, and Mac. It casts you as a gambler facing The Alleyman in a deadly dice match where each roll risks your life. The game blends visual novel storytelling with tense decision-making, set in a gritty, existential world. With single-player only, it leans into minimalist design and high-stakes tension. If you like games that force you to weigh risk against reward, this is your jam. It’s short but sharp, clocking in at under five hours for most players.
You roll dice in rounds, choosing to keep points or risk it for more. Each roll damages you or The Alleyman, with the goal of depleting their health before yours drops. The dice mechanics are straightforward but stressful, amplified by a slow-burn narrative that unfolds through text and character dialogue. Sessions last 20, 40 minutes, depending on your luck and aggression. Controls are click-based, with minimal UI to keep focus on the tension. The game’s core loop hinges on calculating probabilities while battling the fear of instant death. Later rounds introduce modifiers and story twists that shift the odds, keeping the stakes fresh.
Pig holds an 8.7/10 on PlayPile, with 72% of players completing it. Average playtime is 4.2 hours, though 15% replay for achievements. Community moods skew anxious (68%) and intrigued (22%), reflecting the game’s tense atmosphere. One user wrote, “The dice rolls kept me on edge the whole time.” Another noted, “Addictive but punishing.” It has 42 achievements, including niche ones like “Lose on the First Roll.” Critics praise its original concept but warn it’s not for casual players, 7% of reviews mention frustration with RNG. The Linux/Mac crowd loves the accessibility, though Windows users report occasional crashes.
Pig is worth a playthrough if you enjoy high-risk mechanics and bleak storytelling. At $19.99, it’s a low-cost gamble with a punchy experience. The achievements add 3, 5 hours of replay, but don’t expect a fair shot at 100%, only 18% of players earn all 42. Skip it if you hate permadeath or prefer open worlds. For fans of games like The Witness or Dicey Dungeons, it’s a bold, brief experiment that leans into its core premise without fluff. The dice never lie, but they won’t be kind.
Game Modes
Single player
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