Pillars of Eternity
Pillars of Eternity

Pillars of Eternity

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89

Metacritic

81

IGDB

1

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About Pillars of Eternity

Pillars of Eternity dropped on March 26, 2015, from Obsidian Entertainment. This is a single-player isometric RPG that pulls hard from the classic Baldur's Gate era but stands on its own in the fantasy genre. You play as the Watcher, an investigator who can see souls and dead gods. The game launched across PC, PlayStation 4, Xbox One, Nintendo Switch, Linux, and Mac. It asks you to lead a group through the world of Eora without modern hand-holding. The story relies on dialogue choices that ripple outward rather than combat stats alone. You solve puzzles, manage inventory for your whole party, and navigate political intrigue in a setting where gods have recently fallen.

Gameplay

You control a party of up to six characters from a top-down perspective. Combat is turn-based and tactical, requiring you to position units on a grid while managing action points. You spend minutes planning attacks against enemies with specific resistances rather than just pressing buttons. Between fights, you talk to NPCs in long dialogue trees that offer multiple paths forward. The game tracks your choices and reputation, which changes how characters react later. You can recruit companions who have their own quest lines and opinions on your decisions. Exploration involves searching for loot in dungeons and managing resources like gold and crafting materials. There are no real-time elements here unless you switch the combat to pause-on-command mode.

What Players Think

Critics loved this entry, with a Metacritic score of 89 and an IGDB rating of 80.6 from 315 users. The PlayPile community data shows an average playtime of roughly 60 hours for main story completion. Only 12.3% of players have unlocked the average achievement set, with a total of 48 achievements available. The rarest feat is "Relative Pacifism," which only 0.30% of the community has earned, proving that non-violent runs are extremely difficult. Most reviews praise the depth of the narrative and the lack of modern simplifications. Users consistently mention the high replay value due to the branching story paths. The mood remains positive among veterans who appreciate the old-school design philosophy.

PlayPile's Take

This game costs money upfront but offers hundreds of hours of content that justifies the price tag. It suits players who want complex character builds and heavy narrative weight without microtransactions. The achievement system is unforgiving, especially if you aim for the rare 0.30% unlocks. You will need to read every dialogue option to find all endings. Do not pick this up if you want fast-paced action or a short playthrough. The lack of multiplayer limits social features, but the single-player depth compensates fully. Finish the main quest and then start a new game with different party choices to see how the story changes.

Game Modes

Single player

IGDB Rating

80.6

RAWG Rating

4.0

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