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You work for a corporate entity that demands you scan alien planets, decode strange signals, and upload data to keep your job. Planet Scanner turns this into a slow-burning simulation where you manage resources, analyze environments, and ignore the creeping sense that something is off. The gameplay loops around repetitive tasks like orbiting planets, scanning for resources, and troubleshooting equipment. But the longer you play, the more the quiet moments between missions feel like they’re hiding something. What lingers is the uneasy atmosphere. Developer Ham Goblin builds tension through isolation and subtle weirdness, abnormal readings, garbled transmissions, and a corporate boss that never seems satisfied. While the core loop is straightforward, the game’s real hook is the quiet dread that comes from doing a soulless job in an endless void. Early access reviews note it’s “creepily mundane,” with some players comparing the vibe to a sci-fi version of a dead-end office gig. Out October 22, 2024.
Game Modes
Single player
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