Plazma Burst: Forward to the Past

Plazma Burst: Forward to the Past

Eric Gurt Eric Gurt March 24, 2009
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About

Plazma Burst: Forward to the Past is a tactical shooter that splits control between two characters on a mission to rewrite history. You guide a Marine and Noir Lime as they escape a detention cell, armed with heavy gear and a vague objective. The Marine handles combat in tight corridors and enemy bases while Noir Lime scouts for equipment and exits. The two reunite between missions to advance their goal of reaching an interplanetary shuttle. Gameplay mixes shooting, exploration, and basic puzzle solving, with a focus on coordinating actions across separate but connected objectives. The game’s 2009 release date makes it a cult oddity, but its blend of co-op mechanics and grim sci-fi storytelling has kept it relevant among retro shooter fans. A standout sequence involves taking down a massive robot with creative use of the environment, a moment many players remember for its intensity. While the graphics and pacing feel dated, the straightforward mission design and dual-character dynamic offer a focused experience that some still praise for its ambition. Its sequel expanded on these ideas, but this first entry remains a niche pick for those into tactical teamwork challenges.

Storyline

The story takes place after the enslavement of mankind. The Marine and Noir Lime meet up at a Civil Security Detention Cell and escape. Scientists send the two packed with tons of weaponry to alter the gloomy future, one problem: They are at the right time, but at the wrong place, a planet that resembles the Moon. The Marine infiltrates the a base guarded by soldiers while Noir Lime gathers a Mobile rO81-CS and looks for the teleport. The two meet up after the Marine goes through many intense battles. They fight off drones while driving to a Falkok base where Noir Lime believes an inter-planetary shuttle is. Eventually, they come across a door and Noir Lime must find the switch that opens the door. He succeeds and waits for the Marine to finish off the remaining Falkoks. The two come across a large and massive door, upon opening it there is a Giant Robot. Noir Lime charges and is badly wounded. The Marine retreats but finds one flaw in the room in destroys the robot. The wounded Noir Lime begs the Marine to leave him and he does. The Marine knows they will see each other again and says, "I do not say farewell".

Game Modes

Single player

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