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Pokémon D.W. is a fan-made RPG built from scratch using RPG Maker XP. It throws you into an open world where exploration is key though the main goal is simple: escape a confined town by defeating a guard in turn-based battles. Trade evolutions work as expected, use the trade item on compatible Pokémon to upgrade them. Level scaling keeps early areas playable longer so you don’t get stuck in a power creep. The tone skews slightly darker than typical Pokémon games with visuals and dialogue that lean into grittier themes. The open world design lets you tackle challenges in any order though the lack of hand-holding might frustrate some. Developer Voltseon released it in 2020 and while it’s not perfect the freedom to roam and experiment with Pokémon mechanics stands out. The 100% open world claim is a bit hyperbolic, key story events still tie you to the town, but the level scaling and trade features add depth. If the slightly edgier tone sits well there’s enough here to keep fans busy.
This game is just about 100% open world, you can do whatever you like, but the ultimate goal is to escape the town, you can do so by beating the main guard in a Pokébattle. Trade evolutions like seadra into kingdra are handled by using the trade item on them. Levelscaling is enabled for this game, that way you can keep exploring the same maps without overlevelling. The game is a bit dark (not super edgy or anything) so if you don't handle stuff like that very well then I don't recommend you play this game.
Game Modes
Single player
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