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Project Homecoming Haven casts you as a Trauma Cleaner, a service helping families clear homes of the deceased. Developed by Toge Productions, this 2026 PC indie simulator blends methodical house cleaning with narrative-driven choices. You sift through personal belongings, decide what to keep or donate, and slowly rebuild a business while uncovering stories of those who lived there. It’s a quiet, reflective game about loss, memory, and the weight of objects. Set in a minimalist, monochrome world, the focus is on interaction with items and the emotional impact of your decisions. No combat, no time pressure, just you, a room, and the past.
Each session starts by entering a new home, often frozen in time. You clean debris, organize clutter, and interact with objects like diaries or trinkets to learn about the deceased. Choices matter: donating a keepsake to a family boosts their trust, while keeping it increases your inventory space. Progression is slow but deliberate, with a focus on cataloging items and optimizing storage. Controls are simple, point-and-click to move, drag-and-drop to sort, but the pace can feel glacial. The game’s strength lies in its atmosphere and the moral ambiguity of your role. You’re not just cleaning; you’re deciding what memories survive.
PlayPile users rate it 4.5/5, with 82% completion. Average playtime is 12.5 hours, but 27% replay for different choices. Community moods: 68% "reflective," 30% "somber," 2% "angry." Achievements (3200 total) focus on item collection and story outcomes. One Reddit user wrote, "The weight of every decision lingers more than any AAA game." Critics praise the "subtle storytelling" but note the pace may alienate some. 43% of players keep at least one item for themselves, adding to the game’s tension.
If you enjoy slow, contemplative gameplay and moral dilemmas, this is for you. At $29.99, it’s a low-risk pick, but the emotional gravity might not land for everyone. The 12.5-hour average playtime means it’s short but dense. Achievements add replay value, but don’t expect excitement, this is about quiet, uncomfortable truths. It’s a niche game, but one that lingers.
Game Modes
Single player
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