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Protocol: Umbra casts you as an artificial intelligence tasked with monitoring a deep-space vessel. Through security feeds and system logs you track oddities that escalate from minor inconsistencies to full blown distortions. The gameplay loops on paranoia as environmental puzzles require you to question both the ship's reality and your own perception. Static lingers in empty hallways. Objects shift between checks. Time feels off rhythm. Your tools are limited to observation and basic system commands making each decision feel weighty. Built with Python and a custom UI framework the game leans into minimalist presentation to heighten unease. While clearly inspired by Found Footage horror and surveillance-based tension it carves its own niche with procedural unease. Early playtests note 78% of players reported second guessing their own vision at least once. The real horror isn't what's there but what's changing between blinks. No jump scares just creeping doubt wrapped in cold metallic corridors.
You are the AI of a spaceship orbiting a mysterious celestial body at the edge of the solar system. While the crew sleeps, you stay awake - watching through cameras, monitoring the vessel, and searching for anomalies. At first, it’s only small things: a misplaced object, a door open when you’re sure it was closed. But the longer you observe, the stranger everything feels - until you can’t trust what you’re seeing.
Game Modes
Single player
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