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Pyramid Plunder casts you as Lootin’ Larry, a treasure hunter dodging traps and enemies in ancient Egyptian pyramids. The gameplay loops around large scrolling mazes where you collect artifacts while avoiding patrolling baddies. Power-up items let you turn the tide temporarily and a dash button helps escape tight spots. Each level has a hand-drawn ending and six distinct zones keep the formula fresh across 30 stages. The chip-based soundtrack gives it a retro electronic edge that stands out in 16-bit platformers. Community reviews highlight the radar system as a smart addition for tracking progress in complex layouts. Released in 2013 it still holds up as a tight maze-runner with solid difficulty scaling. The PC Engine/TurboGrafx-16 roots show in its crisp pixel art and responsive controls.
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