Rain

Rain

Sean S. LeBlanc May 30, 2017
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About

Rain is a short text-driven adventure built around a simple but evocative premise. Developed by Sean S. LeBlanc, it unfolds entirely within a web browser through minimal interactivity and sparse dialogue. The game’s quiet tone and atmospheric setting focus on a rainy day and the small decisions that ripple through it. There’s no combat or complex puzzles, just a series of quiet moments that build into a contemplative narrative. Though brief, the game has earned a cult following for its understated storytelling and emotional resonance. Its participation in the Radio Silence #BitsyJam helped it stand out in the microgame scene, where brevity and creativity often shine brightest. Players often cite its ability to turn mundane situations into something unexpectedly meaningful. At under an hour, it’s a subtle reminder that not every story needs grand scale to leave an impression.

Game Modes

Single player

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