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It's a visual novel where your choices shape conversations with a cast of eccentric characters in a cozy tavern setting. You play as a traveler who stumbles into a strange inn, chatting with the oddball staff and guests while uncovering quiet stories. Dialogue trees branch based on how you respond to their quirks. The art style leans soft and pastel, with occasional surreal flourishes that match the tone. Split-screen co-op lets two players take turns speaking, which changes the dynamic entirely compared to solo play. The split-screen mode is a standout feature, encouraging teamwork or passive-aggressive banter between players. While the main story takes around three hours to complete, the multiple endings and hidden dialogue lines give it some replay value. Early access playtests on Itch.io show a small but dedicated following, with players praising the game's charming awkwardness. Coming to Windows, Mac, and Linux in late 2024.
Game Modes
Single player, Split screen
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