Rana Rama

Rana Rama

Atari-STC64ZXSACPCShooterAdventurePuzzle
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OpenCritic Score

1
Reviews
20
Top Critics Avg

Score Distribution

90-100
0
80-89
0
70-79
0
60-69
0
50-59
0
<50
1

"A bottom-of-the-barrel implementation of assets meant to look and feel like Grand Theft Auto, but instead manage to be utterly terrible, and not even in a redemptive way"

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About

Rana Rama casts you as a frog-shaped sorcerer’s apprentice stuck in a layered dungeon. Your goal is to climb through increasingly hostile floors, blasting warlocks and their monster goons with a trusty shooter weapon. Each level mixes platform action with puzzle-solving, destroy weapon generators for points, blast enemies for extra lives, and navigate rooms filled with glyphs that let you teleport, summon spells, or erase enemies. Progress depends on collecting runes dropped by defeated warlocks to boost your stats, letting you tackle deeper, deadlier floors. The game stands out for its tight mix of action and strategy. While straightforward shooting handles combat, the glyph system adds layers of planning, rewarding players who experiment with spell combos and map exploration. Released in late 1987, it ran on budget 8-bit systems like the C64 and ZX Spectrum, making it a relic of late-’80s gaming ingenuity. Its charm lies in the frog protagonist’s absurd predicament and the way it balances twitchy gunplay with clever environmental puzzles.

Game Modes

Single player

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