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About

Re:Blade lets you play as a sentient sword fighting its way through procedurally generated dungeons. Auto-combat follows mouse movements while you focus on upgrading through randomized relics, weapon swaps, and awakening abilities. Each run emphasizes build customization over button-mashing with branching effects from gear choices. The game leans into repeatable playthroughs with over 300 distinct upgrades and a final boss encounter that scales with your progress. Players on forums note its tight feedback loop and how small relic interactions create big mechanical shifts. Under 100 hours of content but over 90% completionist potential according to early Steam data.

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Single player

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