
OpenCritic
Strong
"There's absolutely no doubt that Alan Wake Remastered looks pretty terrible in places. There have been some severe drawbacks to make this game run competently on the Switch: the swaying of the trees, while hardly a defining feature on paper, actually played a huge part in shaping Alan Wake's visual identity and atmosphere, and now they're static. The game plays exactly as you remember with consistent frame rates throughout and intuitive controls, but if you've played Alan Wake Remastered on a different platform, then you need only apply if you're a hardcore fan of Remedy's creation. Newcomers, however, should definitely consider checking this out if the Switch version is your only viable option, and if you can accept the considerable visual compromises."
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Red Alarm casts you as a pilot racing through chaotic sci-fi battles in a clunky 3D cockpit. You blast waves of enemies like swarming drones and mechanical spies while dodging debris in a last-ditch effort to stop a rogue AI. The controls are straightforward but demand quick reflexes as the action ramps up with faster waves and tougher bosses. Missions unfold in a linear path with limited respawns pushing you to master timing and weapon switches. This Virtual Boy exclusive leans into its hardware's strengths with flashy 3D effects that still feel jarring today. While the campaign is short and the graphics primitive by modern standards, it holds a cult reputation for its pure arcade energy. Nostalgic players rate it as one of the system's most intense experiences despite its brief runtime. The lack of multiplayer and repetitive enemy designs keep it niche but memorable for retro fans.
Game Modes
Single player
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