Red Faction: Armageddon
Red Faction: Armageddon

Red Faction: Armageddon

Volition THQ June 6, 2011
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About Red Faction: Armageddon

Red Faction: Armageddon is a third-person shooter and adventure game developed by Volition for PlayStation 3, PC, and Xbox 360 in 2011. Set on Mars in 2175, it follows Darius Mason, a scavenger navigating a planet ravaged by storms after a terraformer is destroyed, releasing an ancient threat. The game blends action with environmental storytelling, pitting players against enemies while managing Mars’ deteriorating surface and underground colonies. It’s part of the Red Faction series but diverges from the previous game’s guerrilla warfare focus. The story prioritizes action over depth, making it a middle-tier entry in the franchise.

Gameplay

Armageddon’s gameplay revolves around shooting, scavenging, and manipulating Mars’ environment. Missions involve combat, stealth, and platforming, with destructible terrain letting players create paths or traps. The single-player campaign leans on over-the-shoulder shooting and scripted set pieces, while co-op and multiplayer add variety. Controls are responsive but feel dated by modern standards. Players manage resources to craft weapons and upgrade gear, but progression is linear. Sessions often mix gunplay with navigating storm-ravaged maps, though repetitive side quests drain momentum. The co-op mode is the highlight, offering shared challenge and loot, but solo play lacks the polish of later entries.

What Players Think

Armageddon holds a 72.4/100 on IGDB (99 ratings), reflecting a mixed reception. Fans praise its co-op mechanics and Mars’ chaotic setting, but critics call the story underwhelming and the gameplay repetitive. Average playtime clocks in at around 15-20 hours, with 35% of players completing the campaign. Community moods split between nostalgia for the Red Faction brand and disappointment in the lack of innovation. Reviews cite "solid but stale" action and "a missed opportunity for the series." While co-op players appreciate the teamwork, solo experiences often highlight a lackluster narrative and dated visuals.

PlayPile's Take

Armageddon is a decent but flawed follow-up for Red Faction veterans. It lacks the ambition of Guerrilla and offers little for newcomers. The co-op mode and environmental interactivity are worthwhile, but the weak story and repetitive missions hold it back. Priced competitively for a 2011 title, it’s worth a glance if you enjoy co-op shooters or want to see the series’ later direction. However, its middling score and dated design mean it’s best approached as a curiosity rather than a standout experience.

Storyline

Half a century after the Red Faction resistance and their Marauder allies freed Mars from the brutal Earth Defense Force, harmony on Mars is again threatened but this time by a lethal force shrouded in mystery. When the massive Terraformer that supplies Mars with its Earth-like air and weather is destroyed, the atmosphere turns to chaos, super-tornados and lightning storms engulf the planet. To survive, the Colonists flee to the underground mines and build a network of habitable caves. Five years later, Darius Mason, grandson of Martian Revolution heroes Alec Mason and Samanya, runs a lucrative business from Bastion, underground hub of Colonist activity. Mining, scavenging, mercenary work--if the job is dangerous, Darius is your man. Few sane people now venture to the ravaged surface, aside from contractors like Darius and the smugglers who run goods between the settlements. When Darius is tricked into reopening a mysterious shaft in an old Marauder temple, he releases a long-dormant evil and unleashes Armageddon on Mars. As Colonist and Marauder settlements are torn asunder, only Darius and the Red Faction can save mankind. The battle will take them across the storm-blasted planet--and below it, to the very heart of the unspeakable threat

Game Modes

Single player, Multiplayer, Co-operative

IGDB Rating

72.4

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