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Reveil is a first-person narrative thriller from Pixelsplit, published by Daedalic Entertainment. Released in March 2024, it blends psychological mystery with puzzle-solving and environmental exploration. Set in a surreal, memory-fragmented world, you play as Walter Thompson, figuring out why his family is missing and why his past as a circus stage builder keeps resurfacing. The game leans heavily on atmosphere and story, with players piecing together clues through eerie settings and cryptic tasks. It’s for fans of slow-burn, mind-bending tales like The Vanishing of Ethan Carter or Her Story, but with a stronger focus on narrative over action.
You spend most sessions wandering dreamlike environments as Walter, interacting with objects to trigger memories and solve abstract puzzles. There’s no combat, every challenge revolves around environmental storytelling, like rearranging circus props to unlock a scene or deciphering symbols tied to Walter’s fractured psyche. The camera feels clunky at times, especially in tight spaces, but the lack of time pressure lets you linger on details. Sessions often end with a new memory fragment, pushing the plot forward but leaving gaps. Expect to backtrack frequently, as the game drops hints in hindsight. The puzzles aren’t logic-driven but more about interpreting symbolism, which can frustrate if you miss a clue.
Reveil holds a 68.5/100 on IGDB from 14 ratings, with praise for its eerie atmosphere and layered storytelling. Community moods split between "unsettling" (32%) and "thought-provoking" (28%), while 18% call it "confusing." Average playtime is 8 hours, and 45% of players complete the game. Reviews highlight the "creeping dread" of its environments and "deliberate pacing," but some criticize the lack of clear direction. One user wrote, "It’s like solving a Rubik’s Cube in a dream, sometimes you just need the answer." Achievement completion is low (22%), suggesting many quit before the final act. The game divides players: it’s either a haunting character study or a slow, meandering slog.
Reveil isn’t a blockbuster, but it’s a bold experiment in psychological storytelling. At $39.99 (if following Daedalic’s usual pricing), it’s a risk for those who prefer clear answers. The game rewards patience and a love for ambiguous, symbolic narratives, but its lack of hand-holding and vague third-act resolution might sour others. If you enjoy dissecting fragmented stories and don’t mind a 50% completion rate, give it a shot. Otherwise, wait for a sale. It’s not perfect, but its willingness to embrace discomfort makes it memorable.
You wake up. You're disoriented. Your head hurts. Things seem surreal, yet familiar. Your wife Martha and your daughter Dorie are not there. Why? Looking for answers, you explore your environment and fragments of memories. On your journey you are repeatedly confronted with riddling tasks, driven by the desire to find out what's going on. What happened last night? Why can't you think of any other thing aside from your days as a stage builder at the circus? As things get crazier and more bizarre, the lines between reality, memory, and imagination become more and more blurred and you realize: there is no going back. You have to do whatever it takes to bring this story to an end, no matter at what cost... "The feeling of safety is an elusive one. It's not over yet."
Game Modes
Single player
IGDB Rating
68.5
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