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Reverse Module puts you in the shoes of Aeloras, a police student dealing with a strange disease that links your life to another person across the world. You must travel between two distinct cities to find your match before both of you die. One city relies on mandatory microchips to enforce peace and manipulate its economy through shared thoughts, while the other allows citizens to surgically alter their likes and dislikes at will. The gameplay blends turn-based strategy with RPG elements as you fight unique creatures and navigate a village stuck in an eternal three-day cycle where past, present, and future residents interact. The game stands out by forcing players to confront heavy ethical questions about what defines a perfect society. It does not hold your hand but instead presents conflicting concepts regarding privacy, identity, and control without offering easy answers. Players will spend time managing resources in the first city while exploring the consequences of altering one's own nature in the second. This project serves as a tribute to the developer's lost niece and reflects a desire to make games that provoke serious thought rather than just provide mindless entertainment. The narrative depth creates a lasting impression for anyone willing to engage with its difficult themes.
An Action RPG about Utopia/Dystopia balance. We are in a world with two major cities striving for Utopia. In the first city, called Visthansia, people can have two microchips on them. The first one doesn't allow them to hurt other people. The second one calls the police if they're in trouble. These microchips are not mandatory and people get paid a basic salary for having one on or double the money for both. Also, these chips are used for the economy, so if a person has a positive thought about the actions of another person the other person gets some money and vice versa. In this world, there are also some creatures that affect the area around them in different ways. One of these creatures has stolen the voices of children from the first city, so the children have to use Sign Language to communicate. Your journey begins when Aeloras, a police student in the city of Visthansia, needs to defeat a memories manipulating creature to graduate. He finds and defeats the creature and passes out. He wakes up in a village that is in an eternal 3-day cycle. On the first day villagers of the past appear in the village, on the second day villagers of the present and on the third day villagers of the future. These villagers can communicate through an object called The Board and exchange items through an object called The Box. His saviour tells Aeloras that he's been infected by a disease where a person presents a mark somewhere on their body and another person somewhere in the world presents the exact same mark. The two people have to meet and go to the hospital to install a Reverse Module or they will die. Aeloras can't find his Pair in Visthansia's database so he embarks on a journey to go to Gaia, the second city, where people can surgically change their likes/dislikes at will. So for example if someone don't like their job they can make themselves like it. Along the way you will fight unique creatures, meet interesting people and be presented with conflicting and thought provoking concepts that aim to give you a fresh experience that will remain with you for long time. The final goal of the game is to create an experience that will provide food for thought, something that's sorely missing from the gaming industry these days. The game is dedicated to my lost nice named Ilaeira who died so unjustly and my family without whom I wouldn't have come nearly this far.
Game Modes
Single player
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