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You wander alone through a crumbling house where shadows stretch too long and whispers echo from empty rooms. Rhome unfolds as a slow-burn mystery where every creak and flickering light deepens the unease. You piece together fragments of a troubled mind through scattered notes and distorted memories, chasing the truth behind a woman’s disappearance. The pace is glacial, but the tension builds like a storm, what you find in the attic or basement might not stay there. Made by students from SMU Guildhall, the game leans into its eerie atmosphere with sparse dialogue and unsettling sound design. While short, most playthroughs last under two hours, it lingers longer, leaving questions about reality and guilt. Community reviews call it "a masterclass in psychological unease" with a 78% rating on Metacritic. The house itself feels alive, shifting subtly as if testing your resolve. Not a horror game in the jump-scare sense, but one that unsettles through suggestion and silence.
Game Modes
Single player
IGDB Rating
70.0
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