

IGDB
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Rising Dusk flips the coin-collecting script by making you avoid every shiny bit of currency. As Tamako, you navigate a twilight realm teeming with yokai, ghosts, ghouls, and demons, using platforming and puzzle-solving to progress. The world blurs between eerie beauty and danger, with shifting paths and mischievous spirits that either hinder or help your journey. Each level tests your ability to ignore tempting rewards while dodging traps and figuring out environmental puzzles. The standout is its clever twist on classic platformer tropes. Steering clear of coins feels oddly satisfying, and the yokai designs lean into Japanese folklore with charm and spookiness. Community feedback highlights the game’s fresh approach and atmospheric art style, though some note the difficulty spikes. With roots in Studio Stobie’s indie sensibilities, it’s a short but memorable trip through a world where every shadow hides a story.
Enter the world of Rising Dusk. A land permanently in the hours of twilight and inhabited by an assortment of ghouls. The only way out may be to avoid every coin. As the day shines the last of its golden light over the land, an eerie realm begins to form in the shadows. This spectral world is home to the Yokai; An assortment of ghosts, ghouls and demons that rise in the dusk and play through the night. When a young girl, Tamako, spots one of these yokai, she finds herself trapped in their world. If she can navigate this perilous land, the key to returning home may lie on the strange new mountain on the horizon.
Game Modes
Single player
IGDB Rating
75.0
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