OpenCritic Score

4
Reviews
80
Top Critics Avg

Score Distribution

90-100
0
80-89
2
70-79
2
60-69
0
50-59
0
<50
0

"Rogue: Genesia is one of the most ambitious bullet heavens out there and is all from one hardworking developer, Ouadi Huard. It combines the best parts of genre titans to create a game with unlimited build potential, deep meta-progression, and a massive power curve. But it's not perfect. Weapon imbalances and upgrade power mean challenge often takes a backseat to sheer spectacle, and the visual clutter may be overwhelming for some players. If you love min-maxing, insane scaling, and watching enemies evaporate by the thousands, this game is for you."

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About

Rogue: Genesia is a rogue-lite deck-builder where you battle through waves of enemies using a mix of tactical card choices and real-time shooting. Each run throws hundreds of monsters at you as you upgrade your deck, weapons, and abilities to survive. Progress by defeating bosses to unlock new areas, with each world offering fresh layouts and challenges. The game blends quick decision-making with strategic planning, requiring you to adapt your deck to counter evolving threats. The challenge lies in balancing resource management with combat reflexes. Every death resets your progress but keeps permanent upgrades, encouraging experimentation with different playstyles. With no multiplayer options, the focus stays on solo runs through procedurally generated maps. Community feedback highlights the satisfying progression and variety of boss encounters, though some note the difficulty spikes can feel abrupt. It’s a test of skill for players who enjoy high-risk, high-reward roguelike loops.

Game Modes

Single player

IGDB Rating

65.3

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