
Loading critic reviews...
Finding live streams...
Rogue Night is a 2026 indie RPG from Grey November Games that mixes hack-and-slash combat with base-building. You play a survivor in the ruined world of The Everrun, fending off undead hordes with weapons and class-specific skills. The goal is to collect heads for permanent upgrades, scavenge resources, and expand your base. Dungeons hide rings, blueprints, and tools while rescuing NPCs grants new structures and resources. It’s a loop of fighting, crafting, and upgrading that leans into roguelike DNA but adds a persistent base element. Released on PC, it’s a single-player experience with a focus on progression and permadeath risk.
Combat is fast and direct: you swing weapons, dodge, and use class abilities to survive waves of enemies. Early sessions involve clearing small clusters of undead, but later fights force you to manage stamina and position to avoid being overwhelmed. After battles, you strip resources from corpses, sell loot, or craft items at your base. Base-building is methodical, you assign rescued NPCs to workshops, upgrade walls, and install traps. Dungeons are procedurally generated, requiring you to clear rooms and avoid environmental hazards. The game’s pacing balances action with downtime: 10 minutes of fighting, 15 of crafting/base upgrades. Controls are responsive, but the lack of auto-targeting can frustrate during hectic moments.
PlayPile users rate Rogue Night 82%, with critics averaging 7.5/10. 68% of players finish the main story, and average playtime is 22 hours. Community moods highlight "crunchy," "satisfying," and "grindy", many praise the progression loops but note late-game repetition. One review says, "The head collection system keeps you coming back, even when the dungeon runs get monotonous." Achievements (32 total, 12 gold) include "Clear 100 Dungeons" and "Build a Wall with 10+ Traps." 42% of players own all achievements, and 18% report 50+ hours. Prices dropped 20% post-launch, now sitting at $24.99.
Rogue Night is a solid but uneven blend of base-building and roguelike action. It works best for players who enjoy incremental upgrades and risk/reward cycles. The base management adds a welcome strategic layer, but dungeons can feel formulaic after 20 hours. With 32 achievements and $25 price tag, it’s a mid-tier buy for RPG and survival fans. If you’ve burned through similar titles, it’s worth a playthrough for the unique head-collection mechanic. Not a masterpiece, but a decent 20-hour diversion.
The land of The Everrun fell quickly when the four heroes of Elandris failed to defeat the terrible lich Necrosarian the Vile. Now the world is in shambles.
Game Modes
Single player
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...