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You play a kid stuck in a house with a stranger whose behavior quickly turns unsettling. The goal isn't combat but evasion: hide in rooms, duck behind furniture, and use limited phone battery to send silent alerts. Every creak or footsteps raises tension as you race against time to escape before things escalate. The game leans into its claustrophobic setting with tight stealth mechanics and a focus on childlike vulnerability. While short, its pacing keeps you hooked with spikes of dread and quick decision moments. Players note the simplicity of controls lets the atmosphere do the work, though some find the narrow mechanics repetitive by the final stretch.
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