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Runewood: Hundred Nights is a strategy card game from Jestercraft that blends roguelike elements with autobattler mechanics. Set in a dark Sylvanian forest, you play as a legend tasked with surviving 100 nights against waves of enemies. Released on December 1 2025 for PC Mac and Linux it’s a single-player experience where deck building resource management and randomized encounters drive progression. The game leans heavily on trading spells equipping artifacts and adapting to new threats each run. It’s a slow-burn challenge where small mistakes can collapse your progress.
Each session starts with a base deck of spells and artifacts you customize by collecting new cards and relics. The autobattler handles combat automatically but your choices matter, positioning units synergizing spells and managing energy reserves are key. Nights cycle through phases: gather resources defend from attacks and prep for the next. Enemy waves grow stronger and introduce new threats like boss fights or environmental hazards. Controls are simple but the depth comes from balancing upgrades with limited resources. Progress is incremental but a single misplayed night can reset your run.
Community ratings sit at 8.7/10 with 82% critic score. 62% of players finish the game averaging 23 hours. 78% complete it under 30 hours. Community moods are 45% curious 38% determined and 12% annoyed. Players praise evolving challenges (“Kept me hooked”) but some find it luck-dependent (“Too reliant on randomness”). Achievement completion is 68% with 142 total. Most runs end between 60-80 nights.
At $19.99 it’s a mid-tier pick for strategy fans who enjoy slow progression and deck-building. The 142 achievements add replayability but don’t force you to chase them. If you tolerate RNG elements and want a tactical survival loop this works. Skip if you prefer fast-paced or deterministic systems. The randomized runs keep it fresh but don’t guarantee a perfect playthrough.
Game Modes
Single player
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