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Sabotage is a 1982 puzzle game where you play as a saboteur trying to blow up as many crates as possible without being spotted by a guard. Played on the Sinclair ZX81, you move through rooms setting charges while avoiding the guard's patrols. A separate mode flips the roles, letting you control the guard as you search for the hidden saboteur. Success depends on managing time, placing explosives strategically, and staying out of sight. The game’s dual perspectives and low-fi charm make it memorable. Despite its simple graphics and 8-bit constraints, it delivers tension through pacing and risk-reward decisions. Community retrospectives note its surprisingly modern feel for an early 80s title, with some calling it a forgotten precursor to stealth gameplay. Its two modes and bite-sized levels keep the action tight, proving that even early computers could handle clever design.
Game Modes
Single player
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