
"Mr. Saitou is a short but sweet romp through the universe of Rakuen, a silly little homecoming to a wonderfully whimsical world. Although it’s not as emotional as the first game, it’s not trying to be; with that being said, I still shed a few tears during the two hours I spent with it. If you listen to Mr. Saitou and set your expectations accordingly, you’ll emotionally relate to the realistic struggles of adult life while feeling healed by the cheerful innocence childhood has to offer. In the very least, Mr. Saitou offers a brief return to the world of Rakuen and the feeling of being hugged by a game."
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Saikai Sotsugyou Ryokou '98 is a visual novel that follows a group of classmates spending four days at a rural lodge after graduating school. The player navigates conversations, choices, and interactions that shape relationships with peers during this fleeting trip. Dialogue and scene progression drive the experience, with branching paths influencing how bonds develop. The story leans into slice-of-life moments, focusing on everyday tensions, camaraderie, and quiet romantic undertones. The game stands out for its low-stakes narrative approach and character-driven scenarios. While the 1998 release date and developer Saint’s early work give it a retro charm, the core appeal lies in its relatable high school graduation setting. The limited scope of a short trip creates a contained yet impactful story space. Fans of relationship-building games with minimal combat or complex systems might find its simplicity refreshing. No major modern updates or expansions exist, but the premise remains a niche curiosity for visual novel collectors.
School life is over and classmates go on a graduation trip for four days to Okakura pension house What kind of memories will the hero build over this trip?
Game Modes
Single player
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