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Sanctum Push is a puzzle game where you play a paladin maneuvering enemies into specific spots in a corrupted castle. Developed by 2dragontails and published by y-zo studio, it released on December 8, 2025, for PS4, PS5, PC, and Xbox. Inspired by sokoban, the game revolves around precise movement, pushing foes into traps or designated tiles to clear rooms. The pixel art style gives it a retro charm, while the shifting layouts keep challenges fresh. Each level requires strategic planning, missteps mean restarting. It’s a short, focused experience aimed at players who enjoy methodical problem-solving over fast action.
You control a paladin in a grid-based castle. Enemies can’t be killed; instead, you nudge them into hazards or target zones. Each move is deliberate, pushing an enemy one tile might block your path or trigger a trap. Rooms reset if you fail, but some puzzles change after progress. Controls are simple: directional movement and a single push action. The challenge lies in anticipating enemy positions and using the environment to force them into place. Later levels introduce shifting walls and timed hazards, upping the difficulty. Sessions rarely last more than 15 minutes, but retries are frequent. It’s not about speed, but precision and foresight.
Community ratings average 4.2/5, with 78% finishing the game. Average playtime is 8 hours, but 32% of players complete it in under 6. Achievement completion sits at 92%, indicating minimal grinding. Moods are split: 65% call it “addictively tricky,” while 28% find it “repetitive after 20 levels.” Critics praise the art and puzzle design but note a lack of variety in later stages. One review: “Great for 10 levels, then it grinds.” Another: “Feels like a sokoban game finally gets the setting right.” Price is $24.99, with 17 achievements.
Sanctum Push is best for puzzle fans who don’t mind repetition. The core mechanic is clever but narrows quickly, by level 30, most puzzles feel like variations on the same theme. The price is fair for a short, tight experience, but it’s not replayable. Skip if you prefer open-ended challenges. If you love sokoban with a visual twist, it’s worth the cost. Stick to the first 20 levels for the most fun.
Game Modes
Single player
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