
OpenCritic
Weak
IGDB
"Overall, I never feel comfortable giving a negative review of a game, especially when you can see they were trying at some point along the line. However, the high price point, low quality of gameplay and some poor design decisions have forced my hand when it comes to Hollow. Hollow is not a good game, it’s not even an average game. It’s sadly below par for what it is trying to achieve. From the screenshots to the trailer you may be tricked into thinking Hollow is a quality made game, but it’s not. It’s not scary and it’s not fun to play. It’s below average at best and poor at worst."
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Satan's Hollow is a fast-paced shooter that pits you against waves of enemies in a claustrophobic, maze-like setting. Originally hitting arcades in late 1982, it later moved to Commodore 64 and other home systems. Players maneuver through tight corridors, firing at demons and picking up power-ups to survive escalating difficulty. The single-player mode focuses on high-score chases while co-op lets two players team up, sharing limited lives and ammo. Sound effects and pixel art are rudimentary but effective for early 80s standards. The game stands out as an early example of vertical scrolling shooters influencing later classics. Its difficulty curve is notoriously steep, with enemies that quickly overwhelm even seasoned players. While not a commercial blockbuster, it gained a cult following among retro gamers, particularly for its C64 port which added split-screen multiplayer. Community forums note its addictive, punishing gameplay loop, ideal for those who enjoy testing skill against relentless AI.
Game Modes
Single player, Multiplayer
IGDB Rating
60.0
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