SeaBed

SeaBed

Share on Bluesky
65

IGDB

Loading critic reviews...

Finding live streams...

About

SeaBed is a nonlinear mystery visual novel that follows three women figuring out shared fragments of their past. Each chapter shifts perspectives between Mizuno, a designer haunted by visions of her ex-lover; Hibiki, her friend and therapist probing the science of memory; and Takako, the forgotten lover struggling to retain their history. The narrative loops through moments of their relationship, blending mundane domestic scenes with surreal distortions as boundaries between reality and imagination blur. Players piece together how ambition, isolation, and unspoken tensions eroded a once-closer bond. The game stands out for its quiet emotional weight and experimental structure. Three distinct timelines slowly align, revealing how each character’s biases warp their version of events. Subtle visual distortions and fragmented dialogue create an uneasy atmosphere, mirroring the characters’ instability. While pacing may test patience, the final act’s payoff resonates for its ambiguity and rawness. Community discussions often highlight its nuanced take on how memory reshapes identity, with some calling it a "visual novel that feels like a dream you can’t quite grasp."

Storyline

I saw a ghost in the living room. But as I was already used to the phenomenon, I did not let it interfere with the preparation of my evening meal. The ghost ate my fried egg and commended its taste. As I listened to her talk, my memories drifted back to the days we were still together. Back when we were in school, she asked me what was necessary for the two of us to be together. A small workplace that we could make a living from without relying on anyone. A silent apartment where we would have the freedom to do what our hearts desired. I told her that. In the late eighties – during the economic boom – the small design company we founded was doing surprisingly well. We visited all the places we talked about when we were in school – the southern islands, the old European cities, the West Coast. We went wherever we wanted, seeing whatever we sought. Alone in that spacious living room, I attempted to figure out why it all ended this way. Why those days when nothing could stand in our way faded into the past. I no longer felt like I could do everything. The world had grown complicated. Even simple matters became difficult. The rules we had established in the past no longer seemed to apply, and the castle we built for ourselves crumbled to dust. "What is necessary for us to be together?" – the ghost asked me. We need a make a new place for ourselves. A place no one can destroy. Let's make it a place that no one else can reach. And so, I inconspicuously proceeded with the plan. In a place so deep below the surface that no one else can find it.

Game Modes

Single player

IGDB Rating

65.0

Deals

Finding deals...

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...