
IGDB
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See No Evil tasks you with navigating a hostile world by manipulating sound rather than sight. Played from an isometric perspective, you guide a character through environments where visibility is limited and enemies react to audio cues. The challenge lies in using tools to create or block sound waves to avoid detection or trigger events. The setting is a bleak, oppressive fantasy realm where conformity is enforced by a society of the blind. Puzzle solutions often require lateral thinking about acoustics and spatial awareness. The game’s premise is its strongest feature, few titles approach stealth or puzzle-solving through auditory mechanics. While the art style and atmosphere lean heavily into grim fantasy tropes, the core idea feels fresh. Community feedback highlights its clever level design but notes a steep learning curve. With a 72% critic score on release, it remains a niche title for players drawn to abstract challenges. The singleplayer experience is self-contained, lasting around 8-10 hours for most.
Game Modes
Single player
IGDB Rating
50.0
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