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You play as Arle Nadja battling through a tower of puzzle foes. Each floor lets you spin a roulette to pick opponents. Clear EXP goals by winning matches to advance. Miss targets and a final boss pops up. Still stuck? The tower kicks you out. Later floors demand more EXP than earlier ones. This version adds new stages and rules to the series’ classic match-3 mechanics. The tower structure keeps matches short but pressures you to plan ahead. Sega released it in 2004 as part of their retro repackage line. Players who grew up with Puyo Puyo’s quirky charm find it tight and replayable. No online modes, but the single-player grind feels satisfying for fans of the formula.
As opposed to the first game's linear Scenario mode, Tsu's main mode is a tower where Arle Nadja selects opponents to battle via roulette. Each "floor" of the tower has an EXP total that the player must reach in order to advance. If the player defeats all of a floor's opponents without meeting the goal, one final opponent will appear. If, after defeating this extra opponent, the player still fails to meet the goal, Arle is booted from the tower and the game ends. The EXP goals vary from version to version; for example, Super Puyo Puyo Tsu requires twice as many points to clear the first floor as the arcade or Mega Drive versions.
Game Modes
Single player
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