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Sentient is a point-and-click adventure set aboard a dying space station in 1997. As a first-person investigator, you navigate a web of AI-controlled crew members each with distinct roles and personalities. Progress hinges on parsing conversations to gather clues, delegate tasks, and survive escalating crises. The game blends inventory puzzles with social deduction, forcing you to balance repairing systems, preventing mutiny, and escaping a solar death spiral. Every choice ripples through a branching narrative where subplots shift between runs. The game’s strength lies in its reactive ecosystem. Over 60 characters populate 200 dynamically rendered areas, creating a living, deteriorating environment. Player actions influence alliances and outcomes, with no single path to victory. Though its parser system feels dated by modern standards, the depth of interaction and emergent storytelling earned it a cult following. Retrospective reviews often cite its ambition, with some calling it ahead of its time for prioritizing narrative complexity over combat. A relic of 90s PC/PlayStation experimentation.
You are sent to investigate an outbreak of radiation sickness aboard the space station Icarus, but once aboard, you realize your primary objective is the least of your worries. The captain has been murdered, an assassin threatens a visiting senior Senator, and a power struggle arises as the station careens toward the sun. Save yourself, or save the ship?
Game Modes
Single player
IGDB Rating
50.0
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