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Sentinel is a 1984 arcade shooter sequel set in space. You pilot a jet through a grid of 50 sectors, destroying enemy squadrons one by one. The game plays like a straightforward shoot 'em up with simple controls and fast action. Each sector is a small battlefield where you take down waves of foes before moving to the next. The goal is to clear all 50 sectors arranged in a 10x5 matrix, advancing by defeating each wave without losing your ship. The grid layout adds a bit of structure to the chaos, letting you track progress as you clear each area. While not complex by today's standards, the no-frills design keeps it quick to pick up and play. Classic gaming communities still cite it for its direct approach to space combat. The challenge comes from tight maneuvering and quick reflexes, nothing more.
Game Modes
Single player
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