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Shadoworlds is a 1992 sci-fi action RPG where you lead a four-person squad through a derelict space research facility. The game blends resource management with tactical combat as you navigate dimly lit labs and corridors. Each team member has distinct skills that affect exploration and encounters. You control actions in real time but must pause to issue commands mid-battle. The story revolves around investigating a silent weapons facility on three alien planets. Environmental hazards and malfunctioning systems add tension to your search for answers. The game’s isometric perspective and emphasis on squad coordination set it apart from early 90s RPGs. Players praised its layered mystery elements and branching outcomes based on team choices. While its DOS-era graphics feel dated, the turn-based strategy mechanics and atmospheric sound design hold up. With support for multiple classic platforms and a runtime averaging 15-20 hours, it remains a niche pick for fans of old-school sci-fi adventures.
On the three planets of the Magna 6 system you have set up a modest research facility. Nothing too extreme, just a few personnel, a Galaxy-class space station and the most powerful weapons development faciltiy the Universe has ever known. But now you have a problem. The regular daily contact schedule on the sub-space station network with Magna 6 has gone a bit quiet. Well, silent actually. In fact, you have had no word from the facility in 2 months. You need to send trusted yet expendable men in to get answers and crry out a discreet efficient operation. Pick your four man team and "Deep Sleep", the cryogenic computer will keep them in suspended animation until they arrive at Magna 6, an interestellar journey of almost 17 months. And then wait for their report. But what possible explanation could there be for toruble on Magna 6 - there is no power in the universe capable of disturbing the facility. The known universe, that is.
Game Modes
Single player
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