Shalom: Knightmare III

Shalom: Knightmare III

Konami Konami December 31, 1987
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About

Shalom: Knightmare III follows a high school computer club leader who gets stranded in a fantasy world after a gaming session goes wrong. Tasked with stopping a demonic threat, you navigate a top-down world with text-based commands like "Talk" or "Take" to interact with characters and solve puzzles. While the game leans into adventure mechanics, it also includes real-time combat on a separate screen where you battle enemies directly. This third entry in Konami’s Knightmare series shifts focus from action to exploration and dialogue, making it feel more like a classic point-and-click hybrid than its predecessors. The game stands out for its hybrid approach, blending RPG progression with adventure game problem-solving. Its 1987 MSX debut made it an early example of mixing genres, though its niche mechanics might feel dated by modern standards. Players who appreciate methodical storytelling and early interactive fiction experiments might find it intriguing. With little community data available, it remains a curiosity for series completists and retro gaming fans.

Game Modes

Single player

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