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Shin Megami Tensei 20XX is a turn-based RPG set in a Tokyo reshaped by war and supernatural forces. As a lowlife in Valhalla’s undercity, you navigate a world where demons and divine schemes collide. Combat uses standard ATB mechanics with party-based battles, while progression hinges on dialogue choices and skill trees. The story unfolds through dense scripts and environmental storytelling, blending political intrigue with apocalyptic stakes. The mobile format keeps menus streamlined but doesn’t skimp on depth, offering branching paths that influence alliances and outcomes. This prequel to Shin Megami Tensei II stands out for its mature themes and layered lore. While the 2004 release date and mobile origins make it a niche title, fans of the series praise its role in expanding the franchise’s mythos. With over 150 demons to recruit and negotiate with, the tactical possibilities stay fresh. Though buried in a bygone era of gaming, its strategic combat and narrative ambition hold up for players seeking a cerebral RPG fix.
During the year 199X, the sudden appearance of a large number of demons threw Tokyo into a state of chaos. Seeing this, the ambassador of the United States of America, Thorman, initiated an ICBM strike intended to wipe out the demons in one fell sweep, which caused the destruction of Tokyo in the process. 30 years later, with the completion of the Order of Messiah's Cathedral, the Messian's victory was finally guaranteed. At the end of the conflict, those who survived were gathered as one within the Cathedral, and after many decades, what was once known as Tokyo came to be reinvented as "Tokyo Millennium". It's here that one day, living in the slums of Valhalla, a young delinquent received a COMP from a strange man...
Game Modes
Single player
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