Shin Megami Tensei: Strange Journey
Shin Megami Tensei: Strange Journey

Shin Megami Tensei: Strange Journey

Atlus Atlus October 8, 2009
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80

Metacritic

88

IGDB

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About Shin Megami Tensei: Strange Journey

Shin Megami Tensei: Strange Journey launched on Nintendo DS in October 2009 under Atlus. The game drops players into a near-future Earth where a massive black void swallows the southern pole. You lead an elite squad of explorers sent to investigate this cosmic anomaly and save humanity from extinction. This title marks a return to the dark, serious roots established by Shin Megami Tensei: Nocturne while introducing a fresh sci-fi setting. The story tackles heavy themes like morality and survival without pulling punches. It stands as a definitive entry in the franchise for those who want a gritty adventure on portable hardware. The experience feels grounded despite its otherworldly threats.

Gameplay

You move through procedurally generated dungeons called sectors on a grid-based map. Combat shifts to turn-based encounters where you fight alongside demons you can recruit. Over three hundred distinct creatures await your command in the depths of the black hole. You must negotiate with them using dialogue options or defeat them to capture and fuse them into stronger forms. The menu system lets you manage skills, equipment, and alignment choices that shift your character's morality. Each sector presents new challenges with puzzles and random encounters. Sessions often involve long stretches of exploration followed by strategic battles where positioning matters as much as raw stats. You decide how deep to go before retreating to the base ship.

What Players Think

Metacritic gave this title a solid 80 out of 100, reflecting its reputation among critics. PlayPile data shows an average playtime of roughly 45 hours for main story completions, though many players spend over 70 hours chasing all demons. The community mood leans heavily toward "challenging" and "atmospheric." Review snippets frequently mention the steep difficulty curve and complex fusion system. Completion rates sit around 32 percent for the full game on our platform, indicating that only dedicated fans tackle every sector. Users rate the demon negotiation mechanics as a standout feature, often citing the tension of dealing with hostile entities. The score distribution shows most players agree this is a hard but fair RPG experience.

PlayPile's Take

This game demands patience and strategic thinking from anyone willing to invest time. It costs around 10 dollars on the DS eShop and features over 50 achievements for completionists. Players who enjoy grinding, complex character builds, and dark sci-fi narratives will find plenty to love here. Those seeking a casual walk-through might struggle with the alignment system or the random encounter rates. The lack of modern conveniences like fast travel adds to the tension but can feel punishing. Stick with it if you want a dense RPG that respects your intelligence rather than holding your hand through every mechanic.

Game Modes

Single player

IGDB Rating

88.5

RAWG Rating

4.3

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