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Short Rest puts you in charge of a small group of adventurers navigating a dungeon one encounter at a time. You build your deck from the cards found on the floor and those earned between fights. Every victory grants a moment to heal, restock supplies, or upgrade your party members before moving deeper. The game forces tough choices about which teammates to keep and how to balance aggression with survival since one mistake can end your run permanently. The community has rated this title highly for its tight mechanics and the way it handles character growth without overwhelming players. Players often praise how the random card draws create fresh strategies even after multiple playthroughs. The difficulty ramps up steadily as you face tougher foes, requiring you to adapt your deck constantly rather than relying on a single build. It stays true to the roguelike spirit by punishing poor planning while rewarding smart deck construction and team synergy.
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