

IGDB
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Silent Hill 4: The Room dropped on June 17, 2004, as the fourth entry from Team Silent and published by Konami. It lands on PlayStation 2, Xbox, PC, and later PlayStation 3. You play as Henry Townshend, a guy trapped in his own apartment at South Ashfield Heights. The door is chained shut and windows are useless. A giant hole in your bathroom wall opens a portal to nightmarish alternate dimensions. This title shifts the focus from wandering the foggy town of Silent Hill to surviving cramped spaces and managing constant threats right outside your bedroom door.
You start by examining Room 302, where eyeball icons highlight every interactive object. Most of the game happens in first-person mode while you are inside the apartment or navigating the portal world. You scavenge for items like a steel pipe, golf club, and pistol to fight enemies that spawn frequently in tight hallways. Combat feels clunky but necessary because the level design funnels you into close quarters. You must manage your sanity by keeping your room clean and completing objectives to stop the supernatural attacks from escalating. The loop involves exploring a twisted version of town, solving puzzles, and returning to safety before the clock runs out or enemies corner you.
The data tells a clear story here. IGDB lists 272 ratings with an average score of 74.2 out of 100. This puts it solid in the middle of the pack compared to its siblings. Community vibes lean heavily toward creepy with four votes, while two users tagged it as dark. Players spend a significant amount of time trying to survive the endless waves of monsters that appear without warning. The lack of traditional exploration compared to previous entries makes the pacing feel more frantic and less methodical for veterans of the series.
This game is worth your time if you want a tighter, more claustrophobic horror experience than the rest of the franchise offers. The combat is heavier here, but the apartment setting creates a constant sense of dread that never lets up. At its release price point or current digital store value, it delivers a solid 20 to 30 hour session with plenty of achievement hunting available for completionists. You get 100 percent completion by finding all hidden items and surviving every night cycle without dying. Do not expect the open-world feel of Silent Hill 2, but do expect a masterclass in isolation and tension.
Henry Townshend is living in South Ashfield, a city that's half a day's drive away from Silent Hill. He is content with his life, living in the South Ashfield Heights apartments. However, one day he finds himself mysteriously locked in his own apartment, Room 302. Along with experiencing strange and nightmarish dreams, he cannot escape through either the windows or his front door, which has been chained shut from the inside. No one, not even people standing directly outside of it, can hear him when he pounds on the door and cries for help. Henry explores his apartment, trying to figure out what is happening, when he spots a giant hole in the wall of his bathroom. Henry goes through the hole, only to find a portal which leads him to alternate dimensions.
Game Modes
Single player
IGDB Rating
74.2
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